![]() We are pleased to say that is complete and there will be only small changes needed between now and the 1.0 release – this means we can start to create help articles and tutorials now that no further major changes are needed to the UI. Reworking the UI was another major part of this release. With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved! The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.Interactive LightMix: Now working in C4D!.Simpler UI: Making it easier to find and use Corona features.Enjoy QUICK FACTS New Physical Material Greater realism without any extra work from you, and greater compatibility with other software and worklows with mapped Metalness, a choice of Roughness or Glossiness mode, and more. Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then. Simply download and install Corona Renderer 7 from the link above, and activate the demo license right within Cinema 4D.Port to macOS: The port has the same features as the Windows version. ![]() We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |